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Tower of Time [Tribute to Prince of Persia: Sands of Time]

My first cinematic in Unreal Engine 5. Tribute to one of my favorite game - Prince of Persia.
It was a fun process :) I working with Unreal Engine for a 6 years: creating assets, import animations and objects made in Blender. My goal was to explore rare used tools in my workflow and keep my knowledge up to date. And, of course, test UE5 in creating cinematic.
So, at the start I generated magic tower in Gemini based on my thoughts. Then I opened my favorite 3D editor - Blender) (by the way 12y of experience:)) And started modeling and sculpting tower. I used Geometry Nodes to generate vines and imperfected, damaged details of the tower. I grab free palms on sketchfab (thanks to @evolveduk) and modified them to fit my project.
Then building level process in UE5. I generated simple Landscape in UE5 and filled level with my assets and Megascans. Blended materials with vertex colors to add more realistic and natural view. Niagara helped me with particle FX: I made portal and particles cloud behind of the Tower with it.
Then I animated all I needed and rendered all in .png sequences, and assemble it in Blender VSE. And we are done!
Thank you for your attention :)

Music by: Stuart Chatwood
Track: Prince of Persia Sands of Time OST - Farewell Princess

Tower of Time - rendered in Unreal Engine 5.3

Scene with Megascans

Scene with Megascans

Only custom assets, without Megascans

Only custom assets, without Megascans

Portal - decompose

Portal - asset view

Niagara particles FX

Creating environment with Foliage tools in Unreal Engine 5

Blending materials with vertex color masks

Water shader development

Creating procedural geometry with Blender's Geometry Nodes - vines, Tower's arcs

Gemini generated concept based on my thoughts

Gemini generated concept based on my thoughts