Line Strike is a cross-platform indie game powered on Unreal Engine 4. I've worked on this project for 3 years as a 3D Generalist.
My role:
Creating most of all character animations (70%), retarget the rest of animations from source and cleaning;
Build skeletons and rigs;
Skinning characters;
Retopology and UV of characters;
Preparing game-ready assets for UE4.
All tasks was made in Blender and Unreal.
Game available for free
https://linestrike.com/
Showreel
Line Strike character - Roar
Line Strike character - Elf Rider
Custom Rig
Animation with physics FX
Animation with physics FX - Wireframe