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Aleksandr Advena
Aleksandr Advena
3D Generalist, Freelancer, Blender Artist since 2012
Yerevan, Armenia

Summary

I am a 3D Generalist with over ten years of experience.
Throughout my career, I’ve gained the maximum benefit from my work by consistently delivering high-quality results and never stopping my self-improvement.
I know Blender very well — using its shortcuts feels as natural to me as playing a musical instrument.
My expertise ranges from creating models for 3D printing and architectural design to fully rigged and animated game characters — from cinematics to core gameplay animations.

Main workflow: Blender, Unreal Engine

Skills

Rendering3D Animation3D Modeling3D Printing3D VisualizationVector Illustrationblenderwebglb3d

Software proficiency

Blender
Blender
Krita
Krita
GIMP
GIMP
Inkscape
Inkscape
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Photoshop
Photoshop
Nomad Sculpt
Nomad Sculpt

Productions

    • Video Game
      Battles For Glory
    • Year
      2026
    • Role
      Lead 3D, Lead 3D Animator
    • Company
      SEFOGU
    • Video Game
      Line Strike
    • Year
      2024
    • Role
      3D Generalist
    • Company
      DGames

Experience

  • Lead 3D at theabyss.com
    Yerevan
    October 2019 - Present

    In this company, I’m responsible for 3D quality assurance, the design of retopology and animation retargeting workflows, and the creation of high-quality assets.

    Pipeline: Blender and Unreal Engine 4.

    My responsibilities:

    Creating custom character skeletons and rigs;

    Creating gameplay animations for characters;

    Designing and optimizing asset creation workflows and export layouts from Blender to Unreal Engine;

    Animation retargeting;

    Retopology of high poly sculpts;

    UV Unwrapping and preparing models for baking and texturing.

  • 3D Generalist at Freelancer
    June 2015 - Present

    My roles: 3d modeling, procedural FX (Geometry Nodes and Shader Nodes), sculpting, texturing, skinning, rigging, tech animation creation, game asset creation, real-time rendering.

    I actively contribute to the improvement of Blender.

  • 3D Designer at Asterman
    February 2019 - May 2019

    3D modeling, texturing, and shading (including the creation of complex shader node networks), scene optimization (cleaning, adjusting cameras, organizing object hierarchies, and full scene management), as well as creating various environments and assets for the production of the Baldy Heights film at Pitchi Poy Studio — all done in Blender 2.80 Alpha.

    Working on this project had a significant impact on Blender’s development: I collaborated directly with the developers to improve the workflow and participated in bug tracking.

  • 3D Artist at Ejaw
    Estonia
    July 2018 - August 2018

    3D modeling of Low-poly characters for mobile games in Blender.

  • 3D Modeler at Faradise
    Russia
    December 2017 - June 2018

    Modeling PBR furniture under the AR platform.